Please add keyword ~alpha to media-gfx/blender-2.37a Reproducible: Always Steps to Reproduce: 1. 2. 3.
I was successfully able to emerge blender and its dependencies. I was able to reproduce a Segmentation fault while using the game menu, but I do not believe that this affects functionality of the program. Also, this program generates a few (less than 50) unaligned traps in 10 minutes of use while it is operating. While not perfect, I believe that it should be ~alpha'd.
(In reply to comment #1) > I was successfully able to emerge blender and its dependencies. I was able to > reproduce a Segmentation fault while using the game menu, but I do not believe > that this affects functionality of the program. Also, this program generates > a few (less than 50) unaligned traps in 10 minutes of use while it is > operating. While not perfect, I believe that it should be ~alpha'd. What version did you test? What did you do exactly to cause the segmentation fault? Did you file a bug report about it (upstream or on bugs.g.o)? Can you reproduce the seg fault on other platforms? Thanks again for testing!
>What version did you test? Both 2.40 and 2.41 display the same behavior. > What did you do exactly to cause the segmentation fault? Go to the game pulldown menu, and click on start game. > Can you reproduce the seg fault on other platforms? No platforms are availible to me other than Alpha to test with. When running in gdb: (gdb) run Starting program: /usr/bin/blender [Thread debugging using libthread_db enabled] [New Thread 2199032087664 (LWP 18344)] Using Python version 2.3 Detected GL_EXT_separate_specular_color Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 2199032087664 (LWP 18344)] Cannot access memory at address 0x2070a30000000000
media-gfx/blender-2.42a works for me. added ~alpha.