First Last Prev Next    No search results available      Search page      Enter new bug
Bug#: 96567
Alias:
Product:
Component:
Status: RESOLVED
Resolution: FIXED
Assigned To: Alpha Porters <alpha@gentoo.org>
Hardware:
OS:
Version:
Priority:
Severity:
Reporter: george164@earthlink.net
Add CC:
CC:
Remove selected CCs
URL:
Summary:
Status Whiteboard:
Keywords:

Filename Description Type Creator Created Size Actions
Create a New Attachment (proposed patch, testcase, etc.) View All

Bug 96567 depends on: 96565 Show dependency tree
Show dependency graph
Bug 96567 blocks:
Votes: 0    Show votes for this bug    Vote for this bug

Additional Comments: (this is where you put emerge --info)







View Bug Activity   |   Format For Printing   |   XML   |   Clone This Bug


Description:   Opened: 2005-06-19 19:55 0000
Please add keyword ~alpha to media-gfx/blender-2.37a

Reproducible: Always
Steps to Reproduce:
1.
2.
3.

------- Comment #1 From Mike Hlavac 2006-03-10 20:11:20 0000 -------
I was successfully able to emerge blender and its dependencies.  I was able to
reproduce a Segmentation fault while using the game menu, but I do not believe
that this affects functionality of the program.  Also, this program generates a
few (less than 50) unaligned traps in 10 minutes of use while it is operating. 
While not perfect, I believe that it should be ~alpha'd.

------- Comment #2 From Thomas Cort (RETIRED) 2006-04-04 13:33:08 0000 -------
(In reply to comment #1)
> I was successfully able to emerge blender and its dependencies.  I was able to
> reproduce a Segmentation fault while using the game menu, but I do not believe
> that this affects functionality of the program.  Also, this program generates > a few (less than 50) unaligned traps in 10 minutes of use while it is 
> operating. While not perfect, I believe that it should be ~alpha'd.

What version did you test? What did you do exactly to cause the segmentation
fault? Did you file a bug report about it (upstream or on bugs.g.o)? Can you
reproduce the seg fault on other platforms?

Thanks again for testing!

------- Comment #3 From Mike Hlavac 2006-04-30 13:36:47 0000 -------
>What version did you test?

Both 2.40 and 2.41 display the same behavior.

> What did you do exactly to cause the segmentation fault?

Go to the game pulldown menu, and click on start game.

> Can you reproduce the seg fault on other platforms?

No platforms are availible to me other than Alpha to test with.

When running in gdb:
(gdb) run
Starting program: /usr/bin/blender 
[Thread debugging using libthread_db enabled]
[New Thread 2199032087664 (LWP 18344)]
Using Python version 2.3
Detected GL_EXT_separate_specular_color

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 2199032087664 (LWP 18344)]
Cannot access memory at address 0x2070a30000000000

------- Comment #4 From Thomas Cort (RETIRED) 2006-09-08 13:14:16 0000 -------
media-gfx/blender-2.42a works for me. added ~alpha.

First Last Prev Next    No search results available      Search page      Enter new bug