When SDL is not in USE and scummvm is emerged without SDL, it would segfault upon either one of those cases: (1) launching a game via the a parameter given on the shell (2) going into options dialog (3) trying to add a game via the appropriate dialog in the launcher USE="sdl" fixes the problem. Maybe the ebuild should be modfied so that SDL is always emerged as well and does not depend on the USE-flag? Reproducible: Always Steps to Reproduce: 1.USE="-sdl" emerge scummvm Actual Results: ScummVM would Segfault Expected Results: ScummVM wouldn't segfault :)
let's have emerge --info please.
nm, the x11 backend isn't fully functional. I've modified the ebuild to require libsdl. Thanks for the bug report.