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Bug#: 71189
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Greg Loscombe <greg@loscombe.com>
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Filename Description Type Creator Created Size Actions
games-etmod.eclass Eclass for ETmods text/plain Greg Loscombe 2004-11-14 12:00 0000 3.75 KB Details
enemy-territory-pro-3.1.0.ebuild Ebuild for ETPro 3.1.0 text/plain Greg Loscombe 2004-11-14 12:00 0000 397 bytes Details
games-etmod.eclass Updated eclass for modet text/plain Greg Loscombe 2004-11-15 11:17 0000 3.70 KB Details
enemy-territory-tc-1.0_alpha.ebuild Alpha (test 1) version of True Combat ebuild text/plain Greg Loscombe 2004-11-15 11:18 0000 404 bytes Details
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Bug 71189 depends on: Show dependency tree
Bug 71189 blocks: 71082
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Description:   Opened: 2004-11-14 11:59 0000
Created a new eclass called games-etmod - basically a clone of the games-q3mod,
but for Enemy Territory.  Looks to be a few nice mods on the horrizon for ET,
inc:

http://bani.anime.net/etpro/ - ETPro
http://etfgame.com - Enemy Territory Fortress
http://www.truecombat.com/intro.php - True Combat

I've also included an ebuild for ET:ETPro

------- Comment #1 From Greg Loscombe 2004-11-14 12:00:14 0000 -------
Created an attachment (id=43945) [details]
Eclass for ETmods

------- Comment #2 From Greg Loscombe 2004-11-14 12:00:47 0000 -------
Created an attachment (id=43946) [details]
Ebuild for ETPro 3.1.0

------- Comment #3 From Chris Gianelloni (RETIRED) 2004-11-14 12:55:50 0000 -------
Too bad you don't have one for True Combat, too... *grin*

------- Comment #4 From Greg Loscombe 2004-11-15 11:17:42 0000 -------
Created an attachment (id=44007) [details]
Updated eclass for modet

Updated ebuild - changed the fact that I'd made the daft assumption that all
dedicated servers would want to start with the map 'battery' and made them exec
server.cfg instead (should either be in the subdir of the mod, or be included
in files when installed)

------- Comment #5 From Greg Loscombe 2004-11-15 11:18:38 0000 -------
Created an attachment (id=44008) [details]
Alpha (test 1) version of True Combat ebuild

Not fully tested as a client, mainly tried as a dedicated server (will test
client tonight)

------- Comment #6 From SpanKY 2004-11-30 15:10:55 0000 -------
ive been avoiding this because i'm *hoping* there's a way we can create a
'games-idmod' which would handle Q1/Q2/Q3/Doom3/ET/Wolf/etc...

------- Comment #7 From Chris Gianelloni (RETIRED) 2004-11-30 16:32:20 0000 -------
That would be very nice... though I think it might be a good idea to just drop
this into portage until there is one.  Since we are th eonly ones that will use
it, all we have to do is change the ebuilds when we make the new eclass and not
have to worry about backwards compatability, since we aren't replacing any of
the removal functions.

I actually was planning on getting this into portage some time soon, especially
now that I have the ut2k4mod stuff in portage.

------- Comment #8 From Chris Gianelloni (RETIRED) 2004-12-09 17:50:44 0000 -------
Added to CVS along with ET Pro and True Combat mods... thanks a ton!

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