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Bug#: 69976
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Kåre Baastrup <spamme@mailme.dk>
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Filename Description Type Creator Created Size Actions
ultimatestunts-0.5.2.ebuild ebuild for 0.5.2 text/plain Robert Schuster 2005-01-29 05:06 0000 1.08 KB Details
ultimatestunts-0.5.2.ebuild ebuild for 0.5.2 text/plain Robert Schuster 2005-01-29 05:10 0000 1.09 KB Details
ultimatestunts-0.5.2.ebuild polished ebuild for ultimatestunts text/plain Robert Schuster 2005-01-30 06:51 0000 995 bytes Details
ultimatestunts-0.5.2.1.ebuild ultimatestunts-0.5.2.1.ebuild text/plain Mr. Bones. 2005-02-02 17:17 0000 935 bytes Details
ultimatestunts-0.5.4.ebuild ebuild for ultimatestunts 0.5.4 text/plain Robert Schuster 2005-03-31 16:27 0000 1.12 KB Details
ultimatestunts-0.5.5.ebuild ultimatestunts-0.5.5.ebuild text/plain Chris Gianelloni (RETIRED) 2005-06-14 14:36 0000 1.24 KB Details
ultimatestunts-0.5.6.ebuild ultimatestunts-0.5.6.ebuild text/plain Fernando V. 2005-10-21 23:52 0000 1.74 KB Details
ultimatestunts-0.5.6.ebuild ultimatestunts-0.5.6.ebuild text/plain Fernando V. 2005-10-25 05:33 0000 1.52 KB Details
ultimatestunts-0.6.0.ebuild ebuild updated for version 0.6.0 text/plain Andrei Slavoiu 2006-01-02 15:18 0000 1.03 KB Details
ultimatestunts-0.6.0.ebuild ultimatestunts-0.6.0.ebuild text/plain Adrian Frühwirth (bonki) 2006-01-04 19:18 0000 968 bytes Details
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Bug 69976 depends on: Show dependency tree
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Description:   Opened: 2004-11-03 13:27 0000
UltimateStunts will be a remake of the famous DOS-game "stunts". This DOS-game,
which was released in the early 1990's, can be downloaded on several
abandonware sites, e.g. the XTC site . It is a 3D racing game, with simple
CGA/EGA/VGA graphics and no texture or smooth shading, but because of the
spectacular stunts (loopings, bridges to jump over, etc.) it was really fun to
play. One of the best aspects of this game is that it had a track editor.
Because of the tile-based tracks, every gamer was able to make it's own tracks.

Reproducible: Always
Steps to Reproduce:
1.
2.
3.

------- Comment #1 From Kåre Baastrup 2005-01-29 01:34:54 0000 -------
Version bump to Ultimate Stunts 0.5.2

------- Comment #2 From Robert Schuster 2005-01-29 05:06:59 0000 -------
Created an attachment (id=49820) [edit]
ebuild for 0.5.2

Based on Ycarus ebuild for 0.5.1, I added the version requirement for SDL.
Maybe someone could figure out the exat requirements for ODE and FMOD.

------- Comment #3 From Robert Schuster 2005-01-29 05:10:14 0000 -------
Created an attachment (id=49822) [edit]
ebuild for 0.5.2

Same as above with fixed version requirements for ODE and FMOD. Works for me on
x86

------- Comment #4 From Pablo Trabajos 2005-01-29 05:20:18 0000 -------
In what category do i have to put the ebuild?

------- Comment #5 From Robert Schuster 2005-01-29 06:16:01 0000 -------
I suggest  games-sports

------- Comment #6 From Mr. Bones. 2005-01-29 11:06:37 0000 -------
Comments:

fix the header so it looks like header.txt
take out the RESTRICT line
take out the RDEPEND line
move the S= line to just above src_unpack (same order as skel.ebuild)
sed in src_unpack, not src_compile
prepgamesdirs should be the last thing in src_install

------- Comment #7 From Robert Schuster 2005-01-30 06:51:03 0000 -------
Created an attachment (id=49932) [edit]
polished ebuild for ultimatestunts

This should fix all problems.

And please dont be so harsh next time, I just wanted to help.

------- Comment #8 From Mr. Bones. 2005-02-02 17:17:10 0000 -------
Created an attachment (id=50241) [edit]
ultimatestunts-0.5.2.1.ebuild

Doesn't compile for me because of a problem with /usr/include/netinet/in.h.

I suspect this is due to the 2.4 kernel headers.

------- Comment #9 From Mr. Bones. 2005-02-19 10:41:50 0000 -------
*** Bug 82547 has been marked as a duplicate of this bug. ***

------- Comment #10 From Charles Goodwin 2005-02-25 06:19:51 0000 -------
0.5.3 has since been released.

------- Comment #11 From Robert Schuster 2005-03-31 16:27:37 0000 -------
Created an attachment (id=54983) [edit]
ebuild for ultimatestunts 0.5.4

0. Added to the wrong bug first :(
1. Version number for source package now created by bash substitution
2. Added desktop entry
3. Removed ode dependency (not used any more).

------- Comment #12 From Chris Gianelloni (RETIRED) 2005-06-14 14:36:52 0000 -------
Created an attachment (id=61231) [edit]
ultimatestunts-0.5.5.ebuild

This is my updated ebuild that tries to install the package pieces into the
proper locations.  I am still having trouble getting it to copy the data into
the correct directory, so I'm attaching it here for ideas.

------- Comment #13 From Fernando V. 2005-10-21 23:52:54 0000 -------
Created an attachment (id=71167) [edit]
ultimatestunts-0.5.6.ebuild

bump ebuild and a few changes to confirm to games.eclass standards.

------- Comment #14 From Mr. Bones. 2005-10-21 23:55:36 0000 -------
no need for the pkg_postinst()

------- Comment #15 From Fernando V. 2005-10-22 00:12:48 0000 -------
aight. so when would you want to show that you need to be in the games group &
the creation of the env.d entry?

------- Comment #16 From Mr. Bones. 2005-10-22 00:24:03 0000 -------
Go read http://www.gentoo.org/proj/en/desktop/games/games-ebuild-howto.xml

------- Comment #17 From Fernando V. 2005-10-22 00:36:02 0000 -------
dev page does not state that I shouldn't use the function on every game ebuild,
nor when it's proper to use so that's why i use it.. correct me if i'm wrong..

------- Comment #18 From Mr. Bones. 2005-10-22 00:43:53 0000 -------
You only need to have functions in an ebuild if you do something other then the
default.  Since you don't, you don't need the pkg_postinst function.  The
default in this case is coming from the games eclass.

------- Comment #19 From Fernando V. 2005-10-22 00:59:16 0000 -------
gotcha, so that function would have been execute eitherway.. thanks, 

P.S congrats on baby..

------- Comment #20 From Chris Gianelloni (RETIRED) 2005-10-23 06:54:56 0000 -------
Will the game build with X by default?  I'm just wondering if src_compile is
even needed.
Also, you should probably add virtual/x11 to the dependencies.
Remove the pkg_postinst as Mr_Bones_ said.
Change egamesinstall to make DESTDIR=${D} install.

Just out of curiousity, does the thing actually work now?

------- Comment #21 From Fernando V. 2005-10-25 05:33:47 0000 -------
Created an attachment (id=71397) [edit]
ultimatestunts-0.5.6.ebuild

took out src_compile since --with-x it's no mandatory and wish someone would
explain this to me why it's not.. changed "egamesinstall" in src_install to
"make DESTDIR=${D} install"

------- Comment #22 From Fernando V. 2005-10-25 05:37:18 0000 -------
(In reply to comment #20)
> Will the game build with X by default?  I'm just wondering if src_compile is
> even needed.
> Also, you should probably add virtual/x11 to the dependencies.
> Remove the pkg_postinst as Mr_Bones_ said.
> Change egamesinstall to make DESTDIR=${D} install.
> 
> Just out of curiousity, does the thing actually work now?

yes it works and it's good, just don't drink and drive, n/m get drunk you're not
gonna hurt anyone but your keyboard if you spill the beer on it.

------- Comment #23 From Mr. Bones. 2005-10-25 07:21:31 0000 -------
sed'ing a .in file in src_install can't possibly be correct.

------- Comment #24 From Andrei Slavoiu 2006-01-02 15:18:18 0000 -------
Created an attachment (id=76023) [edit]
ebuild updated for version 0.6.0

This ebuild is based on ultimatestunts-0.5.6.ebuild by Fernando V.
- removed dependency on fmod (it is not used by version 0.6.0)
- fixed the hardcoded path for the default config file (changed from
/etc/ultimatestunts.conf to /etc/games/ultimatestunts.conf).
- aded a desktop entry
This ebuild was tested on the amd64 architecture.

------- Comment #25 From Mr. Bones. 2006-01-02 16:25:41 0000 -------
Comments:

Should use GAMES_SYSCONFDIR instead of hardcoding to /etc...

No one yet has explained how seding a Makefile.in file in src_install is the
right thing to do.  That seems totally wrong to me.

Needs to inherit eutils for make_desktop_entry

S= goes below DEPEND= like the rest of the games ebuilds.

Copyright year needs updating.

------- Comment #26 From Adrian Frühwirth (bonki) 2006-01-04 19:18:54 0000 -------
Created an attachment (id=76201) [edit]
ultimatestunts-0.6.0.ebuild

There you go...

------- Comment #27 From Chris Gianelloni (RETIRED) 2006-01-05 12:56:39 0000 -------
Added to CVS (with modular X dependencies)...

Thanks to everyone who worked on these ebuilds...

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