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Bug#: 69855
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Status: REOPENED
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Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Justin <yoosty69@netzero.net>
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Filename Description Type Creator Created Size Actions
fuhquake-bin-0.31.ebuild secure fuhquake ebuild(!) text/plain Justin 2004-11-02 09:54 0000 2.92 KB Details
fuhquake-bin-0.31.ebuild fixed/updated text/plain Justin 2004-11-03 10:05 0000 3.05 KB Details
fuhquake-bin-0.31.ebuild added locs, fixed line 40 text/plain Justin 2004-11-03 10:34 0000 3.08 KB Details
fuhquake-bin-0.31.ebuild added save dir to skel text/plain Justin 2004-11-03 11:30 0000 3.15 KB Details
fuhquake.ebuild.diff (likely non-functional) diff for fuhquake.ebuild patch Justin 2005-05-10 16:20 0000 1.36 KB Details | Diff
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Bug 69855 depends on: Show dependency tree
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Description:   Opened: 2004-11-02 09:52 0000
Took a while, and not sure if it's really OK with how portage normally works,
but this is my first ebuild from scratch and I couldn't really figure out how
to do it otherwise AND make it all work.

Things To Do:
1. Add FuhQuake Extras from http://www.fuhquake.net/download.html

Reproducible: Always
Steps to Reproduce:

------- Comment #1 From Justin 2004-11-02 09:54:17 0000 -------
Created an attachment (id=43172) [edit]
secure fuhquake!

------- Comment #2 From Justin 2004-11-03 10:05:10 0000 -------
Created an attachment (id=43229) [edit]
fixed/updated

-added skel/fuhquake/configs for saving configs w/cfg_save
-added colored lighting, except it's in rar format from fuhquake.net

------- Comment #3 From Justin 2004-11-03 10:34:07 0000 -------
Created an attachment (id=43233) [edit]
added locs, fixed line 40

I probably won't be adding anymore "extra" downloads as they are more personal
preference items than feature enhancements

------- Comment #4 From Justin 2004-11-03 11:30:40 0000 -------
Created an attachment (id=43236) [edit]
added save dir to skel

------- Comment #5 From SpanKY 2004-12-27 21:25:41 0000 -------
now in portage

please file a new bug if i screwed something up

------- Comment #6 From Mr. Bones. 2004-12-28 16:50:28 0000 -------
*** Bug 60992 has been marked as a duplicate of this bug. ***

------- Comment #7 From Justin 2005-02-02 08:31:11 0000 -------
The ebuild needs the skel directory, otherwise users get confused:
http://forums.gentoo.org/viewtopic.php?p=2048088#2048088

------- Comment #8 From Justin 2005-02-02 08:46:20 0000 -------
The ebuild also needs the "games_make_wrapper" for the skeleton directory
configureation.

The explanation for the skeleton directory and the "games_make_wrapper" is so
that users won't need to change permissions on the /opt/fuhquake-bin dir, and
also for multi-user installations, otherwise everything is played-from/saved-in
the /opt/fuhquake-bin dir.

Fuhquake isn't too smart when it comes to multi-user environments, so we need
to give it (and the users) a little help.

------- Comment #9 From SpanKY 2005-05-07 21:46:09 0000 -------
post a diff against the ebuild that's in portage please

------- Comment #10 From Justin 2005-05-10 16:20:59 0000 -------
Created an attachment (id=58627) [edit]
(likely non-functional) diff for fuhquake.ebuild

Pretty sure you can't use patch with this diff, but the information is there.
Yes, there are some crazy things in there, but this is what works.

------- Comment #11 From Chris Gianelloni (RETIRED) 2005-07-19 14:37:05 0000 -------
So with this, a user should be able to start the game from anywhere and it'll
save games to their home directory, right?  It's not quite apparent from the patch.

------- Comment #12 From Justin 2005-07-20 10:23:52 0000 -------
Yes, so long as they follow the directions and copy the skeleton dir to their
home directory.
Fuhquake doesn't like to make the directories needed for the user, so instead of
letting the user figure it out I made a skeleton directory with all the things
that fuhquake looks for, so all the user has to do is copy that directory and
fuhquake should fully work.

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