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NWN CEP 1.50 is out. CEP is a single package containing the highest-rated player community-developed content available to date. It would be interesting to have an ebuild for this.
Created an attachment (id=43794) [edit] nwn-cep-1.5.ebuild This little fellow should fix the bug. I'm not pretty shure that using "doins" is a wise idea. "mv" could do this a lot faster (if they are in the same fs). However, I decided to have a good looking ebuild instead of performance :) kai
I should mention that the proposed ebuild depends on nwn-1.64, so there is a new dependency to this bug. kai
Works for me on x86. Thank you for the good work.
Created an attachment (id=47197) [edit] nwn-cep-1.50.ebuild please try this version we tend to use 'mv' instead of 'doins' when dealing with large games ... saves on space / speed also, you should note that `doins` can take multiple arguements, so you could have just done `doins *.hak`
SpanKY, your ebuild does not install files into their respective directories: - *.hak files need to go into "${GAMES_PREFIX_OPT}/nwn/hak/" - Live/* files also need to go into "${GAMES_PREFIX_OPT}/nwn/hak/" - cep.tlk needs to go into "${GAMES_PREFIX_OPT}/nwn/tlk/" - *.mod files need to go into "${GAMES_PREFIX_OPT}/nwn/modules/" - *.pdf and *.txt files could go into "${GAMES_PREFIX_OPT}/nwn/cep/" ? The rar file also contains SoU/* and HotU/* hak files. These are used instead of the Live/* hak files only in the case that the user has the SoU or HotU expansion packs. It may be worthwhile to install these somewhere ("${GAMES_PREFIX_OPT}/nwn/cep/" ?) and instruct the user where to move them in the event they obtain the expansion packs.
Created an attachment (id=49012) [edit] nwn-cep-1.50.ebuild try this then please
Thanks SpanKY. The only change I had to make was 'unrar x ${DISTDIR}/${A}' in src_unpack. Other than that, the ebuild installs everything appropriately.
awesome :) if you could post the digest file for the ebuild, i'll add this to portage ...
Created an attachment (id=49016) [edit] digest-nwn-cep-1.50
now in portage, thanks ! :)