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Bug#: 51896
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Serge Matveev <sergem@rol.ru>
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Description:   Opened: 2004-05-24 00:14 0000
Changes since Angband 3.0.4:
- Summoned creatures appear near the caster now instead of near the
  player.
- Made rods of detection invulnerable to electric attacks.
- Restored the old behavior of the Glyph of Warding to protect against
  direct melee attacks when standing on it.
- Rods can no longer be drained by monsters.
- The minor vault "Interlock" had switched height and width definitions,
  causing it to be created in a chaotic state. (Werner Baer)
- Spells that prompt the user for an item (identify, enchantment,
  recharging) or an monster letter (banishment) no longer use mana if
  canceled.
- The order of mage spells in the books in the non-Lua version is now
  the same as in the Lua version.
- Give energy to monsters and the player at the end of the game turn
  instead of at the start.  This prevents various odd effects when
  loading a saved game. (reported by Phil)
- The activation descriptions for rings were missing with Lua scripting
  turned off. (Jeff Greene)
- The SHATTER (earthquake) attack of monsters can cause the player to be
  pushed into another position.  Processing of the remaining blows of
  the monster should stop in that case. Otherwise the player could get
  hit "through a wall" that was created by the earthquake. (Jeff Greene)
- Removed the autoroller delay.
- Cleaned up the paragraph handling in the object descriptions.
  (Hallvard B Furuseth)
- "It cannot be harmed by acid and fire" should be "... acid *or* fire".
  (Hallvard B Furuseth)
- Piles of wands, staves, and rods can be used from the ground without
  picking them up first.
- Fixed a problem in the Unix/Linux makefiles.  The POSIX standard
  doesn't allow a dot instead of a colon as separator for the chown
  parameters.
- Removed an accidental use of floating point code that prevented
  Angband from running on old machines without an FPU.
- Removed unnecessary event handlers that negatively affected performance.
- The "pseudo graphics" used by the (n)curses version didn't support
  terrain lightning correctly.
- The window resize control was sometimes overwritten with a black tile
  in the OS X version.
- Removed the warning message about missing preferences from the OS X
  version.  The first thing a new player sees after starting Angband
  shouldn't be a "scary" message.
- Added a Windows helpfile created by Jordan Hobbs.
- Added project files for building Angband with MS Visual C++ 7.1.
  (Tasha Jessup)

------- Comment #1 From Serge Matveev 2004-05-24 00:14:53 0000 -------
*** Bug 51348 has been marked as a duplicate of this bug. ***

------- Comment #2 From Robert Ruehlmann 2004-05-26 01:41:21 0000 -------
The transformation of "chown foo.bar" to "chown foo:bar" that is done in the
old 3.0.4 ebuild can be removed for Angband 3.0.5.  The necessary fix was
applied to the upstream source.

------- Comment #3 From Mr. Bones. 2004-06-06 00:47:07 0000 -------
version bumped in CVS.  Thanks for the bug report.

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