wesnoth-0.6.99.5 was released today (May 15). Changes include: Version 0.6.99.5: * many of the unit images were drawn using a SNES game graphics as basis: all images which we thought might be considered as derived work have been redrawn * theme update, scrollbars * added new sounds, unit images and attack icons * invisibility "wears off" when enemy unit comes adjacent (#6879) * allowed swimming units to move slowly on hills * resting restores 2 hitpoints * scenario balancing for 'Heir to the Throne' campaign: * Gryphon Mountain * Northern Winter * Swamp of Dread * undead campaign updates and new scenarios: * Brother Against Brother * The Skull of Agarash * Mages and Elves * Inside the Tower * Crenalu's Book * new units: * Bowman * Longbowman * Master Bowman * Footpad * Trapper * Spectre * Initiate * Dark Spirit * Deathmaster * Demilich * Nightgaunt * Elvish Archer and Swordsman made more powerful * Elvish Marksman, Elvish Sharpshooter and Orcish Archer ranged attack improved * Gryphon, Evil Necromancer, Lich and Ancient Lich made weaker * Dark Apprentice advances to Deathmaster * Evil Necromancer advances to Demilich * Lich does not advance to Ancient Lich anymore. * removed Gryphon Rider from Rebels and gave it to Knalgan Alliance * language fixes and polishing (english) * new translations: * finnish * portuguese-Brazilian * slovak * updated translations: * brazilian * danish * french * hungarian * norwegian * swedish * spanish * french * added ctrl+P as hotkey for 'Preferences' * campaigns can customize difficulty level icons * mage of light lights up hexes around him * fixed many image transparency glitches (caused by recent alpha channel implementation) * fixed teleporting displaying incorrectly where unit can move * fixed Konrad dying in Siege of Elensefar not ending the game immediately * fixed AI bug with skirmishers (#8041) * fixed crash when you press escape when a menu is displayed (#7863) * fixed unit descriptions leaking thru fog of war (#7843) * fixed bug where units would regain hitpoints after reloading the game (#7842) * fixed slow down right before a unit arrives at its destination hex, due to redrawing of the minimap * fixed ghosted usernames on server (#7655) * fixed focus not returning Konrad on new turn (#7188) * fixed wrapping of text in opening sequence (#7878) * fixed bug where on large maps, the cursor wouldn't point at the correct hex toward the eastern side of the map * fixed scroll speeds being set to insane values * fixed bug where AI could see potential movement of invisible enemy units * fixed bug where Blackwater Port was easier than it was meant to be on 'normal' level * fixed crash in maps with fog of war * fixed transparency issues in dwarven doors graphic * fixed issue with escape button skipping past messages where the user must make a choice * fixed bug where shroud wasn't saved/loaded properly (#7922) * fixed tutorial id * added random to set_variable * added victory_when_enemies_defeated * made it easier for different AI algorithms to be added * added Doxygen documentation to ai_interface * autotools fix: 'make uninstall' removes data directories if they are empty * slacknoth script does a 'make clean' before compiling source, strips binaries and adds package info * refactored widget class * removed some debug cerrs * added VC++6 project files to CVS Seems like a pretty nice release to me.
Version bumped in cvs. Thanks for the bug report.