First Last Prev Next    No search results available      Search page      Enter new bug
Bug#: 41795
Alias:
Product:
Component:
Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
Hardware:
OS:
Version:
Priority:
Severity:
Reporter: scott@teamslack.net
Add CC:
CC:
Remove selected CCs
URL:
Summary:
Status Whiteboard:
Keywords:

Filename Description Type Creator Created Size Actions
quake1-textures-20040215.ebuild The initial ebuild for quake1-textures text/plain scott@teamslack.net 2004-02-16 08:45 0000 1.33 KB Details
quake1-textures-20040215.ebuild ebuild for quake1-textures: added ${PV} and an einfo about using nq-glx text/plain scott@teamslack.net 2004-02-16 21:08 0000 1.41 KB Details
Create a New Attachment (proposed patch, testcase, etc.) View All

Bug 41795 depends on: Show dependency tree
Show dependency graph
Bug 41795 blocks:
Votes: 0    Show votes for this bug    Vote for this bug

Additional Comments: (this is where you put emerge --info)







View Bug Activity   |   Format For Printing   |   XML   |   Clone This Bug


Description:   Opened: 2004-02-16 08:44 0000
This is an ebuild for the new and updated high resolution textures made by the
quake retexturing project (http://www.quake.cz/winclan/qe1/).  They install
into /usr/share/games/quake-data/id1/textures, so if a user has emerged
quakeforge, the textures will just show up the text time the game is run.

Reproducible: Always
Steps to Reproduce:

------- Comment #1 From scott@teamslack.net 2004-02-16 08:45:46 0000 -------
Created an attachment (id=25719) [edit]
The initial ebuild for quake1-textures

Hopefully this ebuild is more correct than my last one.

------- Comment #2 From scott@teamslack.net 2004-02-16 21:08:08 0000 -------
Created an attachment (id=25746) [edit]
ebuild for quake1-textures: added ${PV} and an einfo about using nq-glx

even though it probably won't help much, since the naming of these files
doesn't seem to fit a tight scheme, i went back and put ${PV} where it seemed
like it might help.  also, it seems that these textures only show up when using
glx client, and not the rest of the quakeforge clients, so i made a note of
that in the einfo line.  i hope those 'ebegin' sections are correct.

------- Comment #3 From SpanKY 2004-08-05 20:54:09 0000 -------
added quake1-textures-20040716 to portage

thanks :)

First Last Prev Next    No search results available      Search page      Enter new bug