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Bug#: 36913
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Octavio Ruiz (Ta^3) <tacvbo@tacvbo.net>
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Filename Description Type Creator Created Size Actions
imaze-1.4.ebuild imaze-1.4.ebuild text/plain Octavio Ruiz (Ta^3) 2003-12-31 13:22 0000 2.14 KB Details
imaze-1.4-Makefile.diff.gz imaze-1.4-Makefile.diff.gz application/octet-stream Octavio Ruiz (Ta^3) 2003-12-31 13:24 0000 312 bytes Details
imaze-1.4-ipv6patch.diff.gz imaze-1.4-ipv6patch.diff.gz (do not work) application/octet-stream Octavio Ruiz (Ta^3) 2003-12-31 13:24 0000 10.17 KB Details
imaze-1.4.ebuild imaze-1.4.ebuild text/plain Octavio Ruiz (Ta^3) 2003-12-31 14:02 0000 2.33 KB Details
imaze-1.4.ebuild imaze-1.4.ebuild text/plain Octavio Ruiz (Ta^3) 2003-12-31 14:29 0000 2.36 KB Details
imaze-1.4.ebuild imaze-1.4.ebuild text/plain Octavio Ruiz (Ta^3) 2004-03-20 23:28 0000 1.60 KB Details
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Bug 36913 depends on: 36911 Show dependency tree
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Bug 36913 blocks:
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Additional Comments: (this is where you put emerge --info)







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Description:   Opened: 2003-12-31 13:04 0000
iMaze is a multi-player network action game for TCP/IP with 3D graphics
under X11.

It can be compiled having support with Athena Widgets (Xaw3d), Motif (openmotif) or OpenWindows/Xview (x11-libs/xview)

Houston we have a problem, we do not have xview headers so i made a really
 nasty thing to fix it (make a tarball with the headers). The right solution:
 do a xview ebuild who provide headers, libs and bla, bla, bla.

There are a german patch to make ipv6 support possible but its broken, its not really necesary but well, with time I will investigate about it.

------- Comment #1 From Octavio Ruiz (Ta^3) 2003-12-31 13:22:14 0000 -------
Created an attachment (id=22926) [edit]
imaze-1.4.ebuild

Although there are no XView Headers it can be compiled supporting XView.
(But in order to merge this ebuild to portage tree, first its needed to fix bug
#36911)

------- Comment #2 From Octavio Ruiz (Ta^3) 2003-12-31 13:24:07 0000 -------
Created an attachment (id=22929) [edit]
imaze-1.4-Makefile.diff.gz

put this in your $FILESDIR

Maybe this patch can be supressed with a sed inside the ebuild.

------- Comment #3 From Octavio Ruiz (Ta^3) 2003-12-31 13:24:59 0000 -------
Created an attachment (id=22930) [edit]
imaze-1.4-ipv6patch.diff.gz (do not work)

------- Comment #4 From Octavio Ruiz (Ta^3) 2003-12-31 14:02:13 0000 -------
Created an attachment (id=22934) [edit]
imaze-1.4.ebuild

The imaze-1.4-Makefile.diff.gz patch is no longer needed. A sed regexp do the
simple work now.

------- Comment #5 From Octavio Ruiz (Ta^3) 2003-12-31 14:29:16 0000 -------
Created an attachment (id=22935) [edit]
imaze-1.4.ebuild

Fixes, fixes, fixes.. let's play imaze.

------- Comment #6 From Octavio Ruiz (Ta^3) 2004-03-20 22:49:53 0000 -------
(From update of attachment 22930 [edit])
Its buggy there are no reason for putting it in the ebuild.

------- Comment #7 From Octavio Ruiz (Ta^3) 2004-03-20 23:28:33 0000 -------
Created an attachment (id=27725) [edit]
imaze-1.4.ebuild

 * Removed buggy IPv6 support.
 * Removed OpenMotif support. (no games currently support motif).
 * Lot of fixes (Thanks to Mr_Bones_).
 * Ready (i hope/i think) to stick it into portage.

------- Comment #8 From Mr. Bones. 2004-03-21 00:56:40 0000 -------
close enough. games-fps/imaze added to cvs.  Thanks for the ebuild and bug
report.

Octavio check the ebuild for some differences, but nothing major.

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