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Bug#: 35952
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Norberto Bensa <nbensa@gmail.com>
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Filename Description Type Creator Created Size Actions
make.diff Diff for Makefile text/plain Svein Erik Brostigen 2003-12-17 07:23 0000 309 bytes Details
header.diff Diff for src/unix/osinline.h patch Svein Erik Brostigen 2003-12-17 07:24 0000 288 bytes Details | Diff
quake2-icculus-0.15.tar.bz2 quake2-icculus-0.15.tar.bz2 application/octet-stream SpanKY 2004-01-03 10:04 0000 5.07 KB Details
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Bug 35952 depends on: Show dependency tree
Bug 35952 blocks:
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Description:   Opened: 2003-12-16 09:35 0000
It seems that the post install instruction are wrong.

If I follow the instruction, and I put pak files in /usr/share/games/quake2/baseq2, I get something about pics/colormap.pcx not found. But if I "ln -s /usr/share/games/quake2/baseq2/pak0.pak /usr/games/lib/quake2-icculus/baseq2/" the game works.

I see that nowhere there's a reference to /usr/share/games/quake2 in the ebuild, so my question is: how it is supposed quake2 will know where to find its files? Something is wrong, either the ebuild, or the post install readme need to be fixed.

Best regards,
Norberto

Reproducible: Always
Steps to Reproduce:
1. emerge quake2-icculus
2. follow README-post-install
3. quake2
Actual Results:  
Error about pics/colormap.pcx not found. 

Expected Results:  
Play quake2 

workarround: 
 
ln 
-s /usr/share/games/quake2/baseq2/pak0.pak /usr/games/lib/quake2-icculus/baseq2

------- Comment #1 From SpanKY 2003-12-16 10:01:14 0000 -------
i'll double check this ...

there is a games-fps/quake2-data for this though ...

------- Comment #2 From Svein Erik Brostigen 2003-12-17 07:23:45 0000 -------
Created an attachment (id=22346) [edit]
Diff for Makefile

------- Comment #3 From Svein Erik Brostigen 2003-12-17 07:24:27 0000 -------
Created an attachment (id=22347) [edit]
Diff for src/unix/osinline.h

------- Comment #4 From Svein Erik Brostigen 2003-12-17 07:25:39 0000 -------
(From update of attachment 22347 [edit])
Sorry, updated the wrong bug :(

------- Comment #5 From SpanKY 2004-01-03 10:04:13 0000 -------
Created an attachment (id=23071) [edit]
quake2-icculus-0.15.tar.bz2

could you try out this tarball and make sure it works as expected ?
you shouldnt have to mess around with anything in /usr/games/lib ... this
should find the pak files just fine in /usr/share/games/quake2-data/

root@vapier 0 games-fps # tar -jvcf quake2-icculus-0.15.tar.bz2 quake2-icculus
quake2-icculus/
quake2-icculus/files/
quake2-icculus/files/0.15-Makefile-optflags.patch
quake2-icculus/files/digest-quake2-icculus-0.15
quake2-icculus/files/README-postinstall
quake2-icculus/files/0.15-gentoo-path.patch
quake2-icculus/files/0.15-Makefile-noopts.patch
quake2-icculus/ChangeLog
quake2-icculus/Manifest
quake2-icculus/quake2-icculus-0.15.ebuild

------- Comment #6 From SpanKY 2004-01-07 21:56:34 0000 -------
now in cvs

------- Comment #7 From Norberto Bensa 2004-01-08 05:30:19 0000 -------
I've tested your fix but it didn't fix anything. I haven't tried quake2-data
yet though...

Regards,
Norberto

------- Comment #8 From SpanKY 2004-01-08 05:47:19 0000 -------
it fixes everything ...

that is, you only have to populate /usr/share/games/quake2-data/ with your data
files and this version will find them w/out any magic or fusing around in
/usr/games/lib/quake2-icculues/

------- Comment #9 From Norberto Bensa 2004-01-10 22:37:44 0000 -------
Ok ok... My fault. My pak files were in /usr/share/games/quake2. I've moved
them to /usr/share/games/quake2-icculus and now the ebuild works as expected. 

Thanks for your work,
Norberto

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