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Bug#: 29710
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Aron Griffis (RETIRED) <agriffis@gentoo.org>
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Description:   Opened: 2003-09-26 16:49 0000
first, I found that nprquake-sdl can't find pak0.pak unless my cwd is
/usr/share/games/quake-data ... that's non-intuitive, to say the least.

second, changing renderers doesn't work at all!  I tried "r_load sketch" and it
didn't work...

------- Comment #1 From Aron Griffis (RETIRED) 2003-09-26 16:54:47 0000 -------
okay, got the renderers to load.  unfortunately the game really doesn't work,
though.  the graphics are so mixed up that it's unplayable (and no, I don't
think it's what the author intended)

r_load sketch.so
r_load brush.so
r_load bprint.so

------- Comment #2 From SpanKY 2003-09-28 16:37:11 0000 -------
your screen should look like the ones i took in the URL field

------- Comment #3 From SpanKY 2003-09-28 17:28:08 0000 -------
ive updated the ebuild so that cwd doesnt need to be set to
/usr/share/games/quake-data
... the game will search cwd and then /usr/share/games-quake-data for the
pak files

i also fixed a bug in the original ebuild that tried to set the default
rendering
style to sketch but did it wrong ... so in other words, when you emerge
nprquake
and then run it, the rendering style will be set to sketch by default

------- Comment #4 From Aron Griffis (RETIRED) 2003-09-28 19:43:57 0000 -------
Mike, the problem was that I have "fov 110" in my autoexec.cfg, which works
in quake but not nprquake.  So things are cool now.  Thanks...

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