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Bug#: 25708
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Rob Cakebread <pythonhead@gentoo.org>
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Filename Description Type Creator Created Size Actions
construo-0.2.2.ebuild construo-0.2.2.ebuild text/plain Rob Cakebread 2003-08-01 09:04 0000 676 bytes Details
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Description:   Opened: 2003-08-01 09:03 0000
Construo is a 2d construction toy with objects that react on physical forces.
Its similar to xspringies.

Reproducible: Always
Steps to Reproduce:
1.
2.
3.

------- Comment #1 From Rob Cakebread 2003-08-01 09:04:23 0000 -------
Created an attachment (id=15320) [edit]
construo-0.2.2.ebuild

------- Comment #2 From Mr. Bones. 2003-08-02 00:45:03 0000 -------
Added to CVS.  Thanks for the ebuild Rob.

Notes for future ebuilds:

Don't put S="${WORKDIR}/${P}" in ebuilds.  That's the default.  Only specify
S when it's something different.

For game and emulator ebuilds, just go ahead and start it off with x86 and
skip ~x86.  I just have to change it if you don't.

For emake and make install, be sure to supply an error message for die.  Those
are external routines so the die is handled right there in the ebuild.  I use
emake || die "emake failed" and make install || "make install failed".  Same
thing for any sed usage.  sed .... || die "sed blah failed".

Keep up the great submissions Rob - you make my job easy. ;-)

------- Comment #3 From Rob Cakebread 2003-08-02 01:03:37 0000 -------
Ok, thanks for the tips.

I've been doing all these game ebuilds in an ebuild editor GUI I'm writing (shameless plug http://abeni.sf.net/) so I'll add some of this stuff into the next version, like leaving the default ${S} out of the ebuild. My program tries to detect ${S} after in unpacks, so that should be easy. If the ebuild category is 'app-games' it'll make it 'x86' automatically. And I'll just have to remember to use 'die' more often.


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