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Bug#: 20993
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Status: RESOLVED
Resolution: CANTFIX
Assigned To: Gentoo Security <security@gentoo.org>
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Reporter: Daniel Ahlberg (RETIRED) <aliz@gentoo.org>
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Filename Description Type Creator Created Size Actions
ut2003-demo-2206-r1.ebuild New ebuild with fix included text/plain Chris Gianelloni (RETIRED) 2003-05-14 15:18 0000 3.14 KB Details
ut2003-demo.desktop .desktop file text/plain Chris Gianelloni (RETIRED) 2003-05-14 15:19 0000 159 bytes Details
ut2003-demo-2206-r1.ebuild Fixed ebuild to use games.eclass text/plain Chris Gianelloni (RETIRED) 2003-05-14 17:57 0000 3.01 KB Details
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Description:   Opened: 2003-05-14 04:42 0000
UT2003 client passive DoS exploit 
 
From:  
Auriemma Luigi <aluigi@pivx.com>  (PivX) 
 
 
To:  
bugtraq@securityfocus.com 
 
 
Date:  
Yesterday 22.19.18 
 
 
I have written an exploit about another effect of the "Negative sign bug" I 
discovered some months ago in the Unreal engine 
(http://www.pivx.com/luigi/adv/ueng-adv.txt). 
 
The vulnerable softwares are ONLY the clients of the retail UnrealTournament 
2003 v2199 and the demo v2206. 
 
The patch v2225 fixes the problem in the retail game. 
NOTE that the link to the v2225 patch for Linux has not yet inserted on the 
official homepage of the game http://www.unrealtournament2003.com but it 
exist and you can download directly from the following URL or from any other 
mirror: 
http://unreal.epicgames.com/linux/ut2003/ut2003lnx_patch2225.tar.bz2 
 
Instead for the demo v2206 you must download the fixed IpDrv file from here: 
Win:   http://unreal.epicgames.com/files/UT2003Demo2206WindowsUpdate1.zip 
Linux: http://unreal.epicgames.com/files/IpDrv.so.bz2 
 
 
The exploit simulates an Unreal Tournament 2003 server that accepts 
connections to the information port (default 10777) and when a client 
connects to it, the server will send a formatted UDP packet that contains a 
negative index number that consumes a customized quantity of memory on the 
remote client and can crash it if this quantity cannot be allocated (for 
more informations about this type of bug read my old ueng-adv.txt advisory). 
 
The exploit can be compiled on both Windows and Unix systems: 
 
http://www.pivx.com/luigi/poc/ut2003pdos.zip 
 
 
 
The best solution for an attacker to maliciously use the exploit is in 
coupling with a heartbeat emulator that lets your IP address to be added to 
the official online game servers list of Epic 
(http://ut2003master.epicgames.com/serverlist/full-all.txt). 
 
I have written an example code that makes the work and can be easily 
customized: 
 
http://www.pivx.com/luigi/testz/ut2003ms.zip 
 
 
 
NOTE: for using the exploit in coupling with the heartbeat emulator you need 
to specify 7778 as default listening port. 
 
 
 
BYEZ 
 
 
 
---  
PivX Bug Researcher 
http://www.pivx.com/luigi/

------- Comment #1 From Chris Gianelloni (RETIRED) 2003-05-14 15:18:31 0000 -------
Created an attachment (id=11983) [details]
New ebuild with fix included

This is a new ebuild which will download and install the patch.  It also
includes an application icon for Gnome and KDE (freedesktop.org guidelines).

------- Comment #2 From Chris Gianelloni (RETIRED) 2003-05-14 15:19:23 0000 -------
Created an attachment (id=11984) [details]
.desktop file

Here is the .desktop file for the above ebuild

------- Comment #3 From Chris Gianelloni (RETIRED) 2003-05-14 17:57:17 0000 -------
Created an attachment (id=11990) [details]
Fixed ebuild to use games.eclass

This has been fixed to properly implement the security patch (SNAFU on my part)
and also to conform to the games eclass.  This should make for a better default
installation.

------- Comment #4 From Daniel Ahlberg (RETIRED) 2003-05-16 13:05:21 0000 -------
glsa sent 

------- Comment #5 From Daniel Robbins (RETIRED) 2003-05-18 01:50:12 0000 -------
This new ebuild does not work and causes an error as described in 
http://bugs.gentoo.org/show_bug.cgi?id=21152

------- Comment #6 From Daniel Robbins (RETIRED) 2003-05-18 01:56:04 0000 -------
This error is caused directly by the "IpDrv.so" file according to my tests.
Without the new IpDrv.so file, the game works correctly. Now it breaks.

------- Comment #7 From Daniel Robbins (RETIRED) 2003-05-18 01:56:39 0000 -------
I'm going to contact Ryan at Icculus to see if he could shed some light on
this.

------- Comment #8 From Chris Gianelloni (RETIRED) 2003-05-18 10:55:41 0000 -------
Please let me know as this seems to be the "official" fix for the demo.  Also,
regarding the other bug #21152.  It appears that the ut2003-demo.desktop file
was not added to CVS.  It is also needed for the ebuild to work correctly
without bugs.

------- Comment #9 From Chris Gianelloni (RETIRED) 2003-05-26 10:56:21 0000 -------
Apparently this has reverted to the old ebuild.  This of course removed the
desktop icon for KDE/Gnome.  Is this being reimplemented?  Also, isn't the
"games" group the way games are "supposed" to be installed on Gentoo?

------- Comment #10 From Chris Gianelloni (RETIRED) 2003-05-26 16:42:17 0000 -------
Quote from the games.eclass file in portage...

# This is the games ebuild for standardizing the install of games ...
# you better have a *good* reason why you're *not* using games.eclass
# in an ebuild in app-games

So why exactly is using the "games" group evil again?  Would it not make sense to actually be using the proposed standard for games ebuilds on Gentoo?

------- Comment #11 From Chris Gianelloni (RETIRED) 2003-07-13 13:47:45 0000 -------
Adding games@gentoo.org and sending an email to Ryan Gordon to see what he has
to say about this, since it seems to have died.

------- Comment #12 From SpanKY 2003-09-30 15:22:00 0000 -------
have you ever received a response wolf about this ?

------- Comment #13 From Chris Gianelloni (RETIRED) 2003-10-01 05:22:29 0000 -------
Nope.  I'll contact him again today.

------- Comment #14 From Andrew Cooks 2004-01-18 03:15:33 0000 -------
Is this still an issue?

------- Comment #15 From Chris Gianelloni (RETIRED) 2004-01-18 07:32:27 0000 -------
It is still an issue and there is no known fix at this time.

------- Comment #16 From Chris Gianelloni (RETIRED) 2004-01-24 07:16:32 0000 -------
Well, after discussion with rajiv on the security team, we have decided to
close this one as RESOLVED - CANTFIX.  Unfortunately, the game is binary-only. 
Without a proper *WORKING* patch from the vendor, there is little we can do
about it.

If you have any questions, feel free to contact me directly.

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