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Bug#: 20384
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Radek Podgorny <radek@podgorny.cz>
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Description:   Opened: 2003-05-03 09:03 0000
This is the starting script for Quake3 - Navy Seals : Covert Ops.

cd /opt/quake3/
./quake3 +set fs_game seals

When I take a look into the /opt/quake3 dir, I can't see any "quake3" executable
:-( Only the quake3.x86. Creating a symlink repaired this but some newbie may
get confused...

Radek


Reproducible: Always
Steps to Reproduce:

------- Comment #1 From Alexander Gretencord 2003-05-05 02:07:56 0000 -------
Well, this happens when somebody changes the way an ebuild works without
checking 
everything else ... Now whoever changed the ebuild to put the quake3 shell
script into 
/usr/games/bin via dogamesbin should seriously consider reworking all the
startscripts 
that assume to have the shell script in /opt/quake3 instaed of "somewhere". 

Please ppl, if you change something from how it originally worked by having a
games 
eclass, this is all wonderful (i really mean this), but pls double check that
everything 
works! Unmerge your packages and do a fresh install of every single package
that 
depends on it and try _everything_ out, or ask whoever made the original
ebuilds about 
any caveats. (AFAIK that would be me for quake3 and quake3-nsco) I haven't
checked 
but some other ebuilds might suffer from the same problem (quake3-cpma,
quake3-osp 
etc.) 

!Testing! ppl, it's all about testing! 

------- Comment #2 From SpanKY 2003-07-02 07:13:36 0000 -------
yep, i broke it ... i didnt really properly test the quake3 stuff till
the last few days ... it should be nasty now though :)

http://cvs.gentoo.org/cgi-bin/viewcvs.cgi/gentoo-x86/app-games/quake3-nsco/quake3-nsco-1.45.ebuild?rev=1.4&content-type=text/vnd.viewcvs-markup

it utilizes this new eclass:
http://cvs.gentoo.org/cgi-bin/viewcvs.cgi/gentoo-x86/eclass/games-q3mod.eclass?rev=1.1&content-type=text/vnd.viewcvs-markup

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