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Bug#: 17397
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Priority:
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Reporter: Paul Tötterman <paul_totterman@yahoo.com>
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Bug 17397 depends on: Show dependency tree
Bug 17397 blocks:
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Description:   Opened: 2003-03-12 15:37 0000
Invisible walls, in a game where destroying the walls is ones objective. A
friend with debian unstable also had this problem, but seems unrelated to
graphic card. He was using debian unstable, but another friend with debian
testing ran it just fine. So maybe there's a library there that bugs

Reproducible: Always
Steps to Reproduce:
1.Install and start the game. 
2.Select two player game (haven't tried network game, but I don't think it's
related to that).
3.First you place cannons and use them to attack the opponent
4.When the time comes to place walls, they don't show up!!!

Actual Results:  
Can't see the walls

Expected Results:  
Show the walls

emerge info:

Portage 2.0.47-r8 (default-x86-1.4, gcc-3.2.2, glibc-2.3.1-r2)
=================================================================
System uname: 2.4.20-gentoo-r1 i686 AMD Athlon(tm) XP 2000+
GENTOO_MIRRORS="http://trumpetti.atm.tut.fi/gentoo"
CONFIG_PROTECT="/etc /var/qmail/control /usr/kde/2/share/config
/usr/kde/3/share/config /usr/X11R6/lib/X11/xkb /usr/kde/3.1/share/config
/usr/share/config /opt/quake3/cpma/server.cfg"
CONFIG_PROTECT_MASK="/etc/gconf /etc/env.d"
PORTDIR="/usr/portage"
DISTDIR="/usr/portage/distfiles"
PKGDIR="/usr/portage/packages"
PORTAGE_TMPDIR="/var/tmp"
PORTDIR_OVERLAY="/usr/local/portage"
USE="x86 oss 3dnow apm avi crypt cups encode gif jpeg libg++ mikmod mmx mpeg
ncurses nls pdflib png quicktime spell truetype xml2 xmms xv zlib gdbm berkdb
slang readline arts bonobo tcltk java X sdl gpm tcpd pam libwww ssl python esd
imlib oggvorbis motif opengl aalib acpi alsa cdr dga directfb doc dvd ethereal
fbcon flash gb gd ggi -gnome -gtk guile imap ipv6 jikes junit -kde maildir
mozilla mysql nas nocardbus oav perl plotutils -qt -qtmt ruby samba sasl -svga
tetex tiff usb xface xml"
COMPILER="gcc3"
CHOST="i686-pc-linux-gnu"
CFLAGS="-march=athlon-xp -O3 -pipe -fomit-frame-pointer"
CXXFLAGS="-march=athlon-xp -O3 -pipe -fomit-frame-pointer"
ACCEPT_KEYWORDS="x86"
MAKEOPTS="-j2"
AUTOCLEAN="yes"
SYNC="rsync://trumpetti.atm.tut.fi/gentoo-portage"
FEATURES="sandbox ccache"

Didn't work on debian unstable, but worked on debian testing. Those aren't
compiled with heavy optimisations, so I think that is an exluded condition.

------- Comment #1 From Paul Tötterman 2003-05-30 03:07:13 0000 -------
This seems to have been a problem with castle-combat and libraries and the game
itself. And castle-combat was removed from the portage tree, so this bug is
obsolete

Mark as CLOSED

------- Comment #2 From SpanKY 2003-07-06 22:27:28 0000 -------
odd that a game was removed from portage ... ill try to find out who/why and
get it 
back :) 

------- Comment #3 From Mr. Bones. 2003-07-07 17:08:18 0000 -------
Re-added to CVS.  Odd that it went away, but I'm sure that if there was some
problem we'll experience it again and be sure to make a note of it here if
we have to remove it again. ;-)

Paul - maybe you'd like to try it out again and see if the invisible walls
are still (not) there.  Reopen if so.

Closing...

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