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As of mupen64-0.5-r2 it seems glN64 is included in the main ebuild, but patches that were in the mupen64-glN64 ebuild were not placed in the main mupen64 ebuild. The patches fixed some showstopper bugs for me, and I assume others. new ebuild & relevant patches attached. Reproducible: Always Steps to Reproduce: 1. emerge mupen64 2. run mupen64 3. use glN64 plugin 4. run mario cart 64 Actual Results: Get invalid ucode error, mupen64 freezes. Expected Results: Enjoyment
Created an attachment (id=113197) [details] fixed e-build
Created an attachment (id=113199) [details] Missing patch #1
Created an attachment (id=113201) [details] Missing patch #2
Ok i'll take a look and test it on amd64. I guess it's already tested on x86.
Added as games-emulation/mupen64-0.5-r4 to CVS. Since this was already part of the standalone glN64 package i don't expect any regression. But since you never know, please tell me if somethings worse after adding these 2 patches.