Some notes on ROOT: * The idea behind ROOT is that one can build a system with ROOT=/somewhere and then chroot into it or tar up /somewhere as a system image. It is not designed to allow the user to run /somewhere/usr/bin/foo. * ROOT can't be used correctly in src_*, since ROOT might be different when merging a binary package. For example, a binary package might be built with ROOT=/ and then installed onto a system using ROOT=/somewhere. * ROOT isn't used for library dependencies. When building, libraries, headers etc. on / have to be used. Cross-compiling etc is done by configuring the toolchain correctly, not by hacking ebuilds in a way that breaks binary packages. Summary of all mentioned herds: games gnome kde Summary of all mentioned maintainers: Chris Gianelloni <wolf31o2@gentoo.org> QA checks for package directory /games-action/clanbomber: /games-action/clanbomber/clanbomber-1.05.ebuild 32: append-flags -I${ROOT}/usr/include/clanlib-0.6.5 33: append-ldflags -L${ROOT}/usr/lib/clanlib-0.6.5 herds: games QA checks for package directory /games-board/ggz-gtk-games: /games-board/ggz-gtk-games/ggz-gtk-games-0.0.13.ebuild 43: if [[ -f "${ROOT}/${GAMES_SYSCONFDIR}"/ggz/ggz.modules ]] ; then 45: cp {"${ROOT}","${D}"}/"${GAMES_SYSCONFDIR}"/ggz/ggz.modules herds: games QA checks for package directory /games-board/ggz-kde-games: /games-board/ggz-kde-games/ggz-kde-games-0.0.13.ebuild 41: if [[ -f ${ROOT}/${GAMES_SYSCONFDIR}/ggz/ggz.modules ]] ; then 43: cp {"${ROOT}","${D}"}/"${GAMES_SYSCONFDIR}"/ggz/ggz.modules herds: games QA checks for package directory /games-board/ggz-sdl-games: /games-board/ggz-sdl-games/ggz-sdl-games-0.0.13.ebuild 28: if [[ -f "${ROOT}/${GAMES_SYSCONFDIR}"/ggz/ggz.modules ]] ; then 30: cp {"${ROOT}","${D}"}/"${GAMES_SYSCONFDIR}"/ggz/ggz.modules herds: games QA checks for package directory /games-board/ggz-txt-client: /games-board/ggz-txt-client/ggz-txt-client-0.0.13.ebuild 41: if [[ -f "${ROOT}/${GAMES_SYSCONFDIR}"/ggz/ggz.modules ]] ; then 43: cp {"${ROOT}","${D}"}/"${GAMES_SYSCONFDIR}"/ggz/ggz.modules herds: games QA checks for package directory /games-fps/ut2004: /games-fps/ut2004/ut2004-3369-r4.ebuild 86: dosym "${dir}"/.manifest/${PN}.xml "${ROOT}"/root/.loki/installed/${PN}.xml herds: games maintainer: Chris Gianelloni <wolf31o2@gentoo.org> QA checks for package directory /games-strategy/freecraft: /games-strategy/freecraft/freecraft-1.18-r3.ebuild 71: for f in $(grep ${GAMES_DATADIR}/${PN}/data/ccl/ ${ROOT}/var/db/pkg/${fcmpver}/CONTENTS) ; do herds: games QA checks for package directory /gnome-extra/gnome-games: /gnome-extra/gnome-games/gnome-games-2.14.2.1.ebuild 74: if [ -s "${ROOT}/var/lib/games/${basefile}" ]; then /gnome-extra/gnome-games/gnome-games-2.16.2.ebuild 76: if [ -s "${ROOT}/var/lib/games/${basefile}" ]; then /gnome-extra/gnome-games/gnome-games-2.16.3.ebuild 76: if [ -s "${ROOT}/var/lib/games/${basefile}" ]; then herds: gnome QA checks for package directory /kde-base/kdeaddons: /kde-base/kdeaddons/kdeaddons-3.5.5-r1.ebuild 29: --with-extra-includes=${ROOT}$(db_includedir)" /kde-base/kdeaddons/kdeaddons-3.5.5.ebuild 27: --with-extra-includes=${ROOT}$(db_includedir)" /kde-base/kdeaddons/kdeaddons-3.5.6-r1.ebuild 36: --with-extra-includes=${ROOT}$(db_includedir)" herds: kde QA checks for package directory /kde-base/kdesdk: /kde-base/kdesdk/kdesdk-3.5.5.ebuild 28: --with-extra-includes=${ROOT}$(db_includedir)" /kde-base/kdesdk/kdesdk-3.5.6.ebuild 28: --with-extra-includes=${ROOT}$(db_includedir)" herds: kde QA checks for package directory /kde-base/noatun-plugins: /kde-base/noatun-plugins/noatun-plugins-3.5.5.ebuild 26: --with-extra-includes=${ROOT}$(db_includedir)" /kde-base/noatun-plugins/noatun-plugins-3.5.6.ebuild 26: --with-extra-includes=${ROOT}$(db_includedir)" herds: kde QA checks for package directory /kde-base/pykde: /kde-base/pykde/pykde-3.5.5-r1.ebuild 36: local myconf="-d ${ROOT}/usr/$(get_libdir)/python${PYVER}/site-packages \ 37: -v ${ROOT}/usr/share/sip \ /kde-base/pykde/pykde-3.5.5-r2.ebuild 35: local myconf="-d ${ROOT}/usr/$(get_libdir)/python${PYVER}/site-packages \ 36: -v ${ROOT}/usr/share/sip \ /kde-base/pykde/pykde-3.5.6.ebuild 37: local myconf="-d ${ROOT}/usr/$(get_libdir)/python${PYVER}/site-packages \ 38: -v ${ROOT}/usr/share/sip \ herds: kde QA checks for package directory /kde-misc/katalog: /kde-misc/katalog/katalog-0.4.ebuild 21: local myconf="kdeincludes=$(kde-config --prefix)/include prefix=${ROOT}/usr " herds: kde QA checks for package directory /kde-misc/kio-locate: /kde-misc/kio-locate/kio-locate-0.4.4-r1.ebuild 29: local myconf="kdeincludes=$(kde-config --prefix)/include prefix=${ROOT}/usr " /kde-misc/kio-locate/kio-locate-0.4.5.ebuild 29: local myconf="kdeincludes=$(kde-config --prefix)/include prefix=${ROOT}/usr " herds: kde
KDE done already.
games done
So, gnome-games uses ${ROOT} to access the live filesystem to see if scorefiles already exist, and if so, doesn't overwrite them. What is the correct way to do this?
the same way we do it in games.eclass ... pkg_preinst
Thanks for the pointer; the eclass was doing better. Gnome fixed.