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Bug#: 157164
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Dijon Page <skrot@adam.com.au>
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Filename Description Type Creator Created Size Actions
quake3-cpma-1.40.ebuild Ebuild for quake3-cpma-1.40 text/plain Arnaud Vrac 2007-02-25 08:36 0000 793 bytes Details
quake3-cpma-1.40.ebuild quake3-cpma-1.40.ebuild text/plain Paul Bredbury 2007-04-27 16:13 0000 689 bytes Details
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Bug 157164 depends on: Show dependency tree
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Description:   Opened: 2006-12-04 16:33 0000
Version 1.39 of CPMA was released on Nov 20. In my testing, just renaming the
1.38-r1 ebuild works fine.

------- Comment #1 From Dijon Page 2006-12-09 23:01:31 0000 -------
Actually that's not quite true. Renaming the 1.38-r1 ebuild to 1.39 does work
the same as the 1.38 one does, but the cpma-mappack-full.zip file has its
contents extracted by default into the
/var/tmp/portage/games-fps/quake3-cpma-1.39/work directory (instead of
/var/tmp/portage/games-fps/quake3-cpma-1.39/work/cpma). The ebuild doesn't
install those files, so the cpma maps aren't available in-game.

http://www.promode.org/wiki/index.php/Installing_CPMA suggests that the CPMA
mappack should also end up extracted into the baseq3 directory instead of the
CPMA directory. I'm not sure why they say this, but they seem pretty adamant
that this is so.

The reason I didn't notice this initially was that I had previously extracted
the cpma mappack into my ~/.q3a/baseq3, and didn't notice that the maps weren't
installed properly by the ebuild.

I realise that quake3-cpma-1.38-r1 is package.mask'd, but I like playing around
with new things and am willing to help debug things if I can.

Cheers!
Dijon

------- Comment #2 From Dijon Page 2006-12-22 18:59:06 0000 -------
Version 1.40 is now released. Bumping the 1.38-r1 ebuild to 1.40 and copying
over the maps to ~/.q3a/baseq3 appears to still work correctly. I may have time
to look into ebuild code so that I can fix the issue myself soonish, but
Christmas and family being over is somewhat in the way currently.

Merry Christmas!

------- Comment #3 From Arnaud Vrac 2007-02-25 08:36:06 0000 -------
Created an attachment (id=111173) [edit]
Ebuild for quake3-cpma-1.40

Maps are installed now

------- Comment #4 From Paul Bredbury 2007-04-27 16:13:27 0000 -------
Created an attachment (id=117416) [edit]
quake3-cpma-1.40.ebuild

Tidied ebuild (by a miniscule amount).

To enable bots:  quake3-cpma +bot_enable 1

------- Comment #5 From Chris Gianelloni (RETIRED) 2007-08-17 23:25:07 0000 -------
Bumped to 1.43 in the tree.  I apologize that this took so long to get done.  I
moved across the country, which significantly reduced my development time. 
Enjoy!

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