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Bug#: 12153
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Regan Myers <regan_myers@yahoo.com>
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Filename Description Type Creator Created Size Actions
uqm-0.2.ebuild uqm-0.2.ebuild text/plain Martti Rannanjärvi 2003-06-15 10:51 0000 1.46 KB Details
uqm-0.2.ebuild uqm-0.2.ebuild text/plain SpanKY 2003-07-07 18:10 0000 1.61 KB Details
uqm.diff uqm.diff patch Martti Rannanjärvi 2003-07-10 02:58 0000 2.69 KB Details | Diff
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Bug 12153 depends on: Show dependency tree
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Additional Comments: (this is where you put emerge --info)







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Description:   Opened: 2002-12-14 11:57 0000
This classic game has been/is being ported to linux, and released under the
GPL.

Source and docs available from:
http://sc2.sourceforge.net/

------- Comment #1 From Martti Rannanjärvi 2003-06-15 10:51:13 0000 -------
Created an attachment (id=13315) [edit]
uqm-0.2.ebuild

An ebuild of this game to fasten the process a bit.
I don't know about the arch support, x86 seems to work.
At the end portage seems to strip a lot. Just let it do that.
Umm.. suggested category is app-games.

Someone should probably come up with a better description.

------- Comment #2 From SpanKY 2003-07-07 18:10:07 0000 -------
Created an attachment (id=14256) [edit]
uqm-0.2.ebuild

------- Comment #3 From Mr. Bones. 2003-07-09 23:42:30 0000 -------
Added to CVS.  Thanks for the ebuild Regan and Spanky - it was a real help
in getting this bad-boy going.

Note that the 0.2 release of UQM is still very buggy.  If we start getting
a lot of complaints about it, I'm going to mark them WONTFIX and direct
people to this comment.  If you want a real working version of this I think
you have to use the CVS code or wait for the 0.3 release.  At least the
0.2 release allows *some* fun though so in it goes.

------- Comment #4 From Martti Rannanjärvi 2003-07-10 02:58:25 0000 -------
Created an attachment (id=14332) [edit]
uqm.diff

Well.. I don't like some things in the ebuild that went in..

Mostly my personal style preferences:
 - move some things from src_unpack to src_compile
 - no encapsulation breaks from catting, use <<-EOF, not <<EOF
 - mkdir's failure doesn't matter if cd works
 - using \ with && \ isn't necessary, && expects more things already
  - ugly but works:
    thing &&
      another
  - but because we don't like ugly we use:
    thing \
      && another
 - using ; for groupping is fine

small fixes:
 - add IUSE
 - it doesn't ignore user's CFLAGS by default, the -O3 is just an addition to
${CFLAGS} in the script

Also my name isn't Regan.

Also when i do a

for lib in $(ldd /usr/games/lib/uqm/uqm | awk '{print $3}');do qpkg -f ${lib};
done | sort -u

it tells it depends on alsa-lib. Maybe someone with oss could tell if this
doesn't work without alsa?

------- Comment #5 From kyberneticist@yahoo.com 2003-09-11 22:54:33 0000 -------
And, 0.3 alpha just released, more polished, a lot more stable.
Probably not much more until 0.3
You guys going to add that one to the ebuilds?  Definitely looking forward to it.

------- Comment #6 From kyberneticist@yahoo.com 2003-09-28 10:47:14 0000 -------
I just asked on #sc2 - that's 0.3 that was released, not 0.3 "alpha"
the alpha refers to the game itself.
So, with CVS at 0.31 now, would those people who made the original ebuild
mind updating?

------- Comment #7 From Mr. Bones. 2003-09-28 11:48:20 0000 -------
Sorry, but unless there is a compelling reason, we don't add CVS builds to
portage.  When the 0.31 tarballs are released then I'd be happy to take a
look. 
Go ahead and file a new Games bug at that point.  Thanks.

------- Comment #8 From kyberneticist@yahoo.com 2003-09-28 17:34:49 0000 -------
My point was more that the 0.3 tarball had been released, would anyone mind
updating the ebuild to *that*.
But I can file a new bug if you insist, just seems so wasteful.  A new bug
for each new release?

------- Comment #9 From Mr. Bones. 2003-09-28 17:57:07 0000 -------
emerge uqm should get you what you want.

Regarding the version stuff.  Yes, a new bug is preferred.  It's not wasteful
since we have an unlimited supply of bug numbers.  Having version bump requests

helps us to keep track of things better.  Obviously, if a game is under heavy
development that there is a new release every day or something it's not desired
but then I'd question the need to have the game in portage at all if that
much
development is still needed.

------- Comment #10 From kyberneticist@yahoo.com 2003-09-30 11:03:50 0000 -------
Well, from hanging out with the SC2 people, the game is pretty much legacy,
but they are focusing on a lot of tweaks.  Plenty of people who care about
this game continually poking bits of it.
Game itself is pretty stable.

As for unlimited version numbers, I assure you from the Mozilla project this
is far from the truth.   The more bugs there are, the more bugzilla starts
to strain in the searches.
And single bugs help find stuff easily.
Frankly, I think it'd be neat if there was a direct one-to-one association
between each portage package and a particular bug.

------- Comment #11 From kyberneticist@yahoo.com 2003-09-30 11:06:31 0000 -------
Oh, re: that association thing, not to put all bugs for a package in a
particular
bug, but tracking bugs *can* be handy - versioning, ebuild tweaks, associations
n such.

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