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Bug#: 117324
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Paul Bredbury <brebs@sent.com>
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Filename Description Type Creator Created Size Actions
doom3-cdoom-1.ebuild doom3-cdoom-1.ebuild text/plain Paul Bredbury 2005-12-31 23:12 0000 827 bytes Details
doom3-cdoom-1.ebuild doom3-cdoom-1.ebuild text/plain Paul Bredbury 2006-01-10 18:45 0000 869 bytes Details
doom3-cdoom-1.ebuild doom3-cdoom-1.ebuild text/plain Paul Bredbury 2006-01-13 16:42 0000 1.09 KB Details
cdoom.png cdoom.png image/png Anton Romanov 2006-01-14 01:04 0000 5.61 KB Details
doom3-cdoom-1.ebuild doom3-cdoom-1.ebuild text/plain Paul Bredbury 2006-01-14 12:52 0000 1.13 KB Details
doom3-cdoom.png doom3-cdoom.png image/png Paul Bredbury 2006-01-14 16:17 0000 5.45 KB Details
doom3-cdoom-1.ebuild doom3-cdoom-1.ebuild text/plain Paul Bredbury 2006-02-24 04:48 0000 1.30 KB Details
doom3-cdoom-1.ebuild doom3-cdoom-1.ebuild text/plain Paul Bredbury 2006-03-14 16:26 0000 886 bytes Details
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Bug 117324 depends on: 123917 Show dependency tree
Bug 117324 blocks:
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Description:   Opened: 2005-12-31 23:11 0000
Hi, here is an ebuild for Classic Doom 3, which is a mod for Doom 3 to play the
levels from the "Knee-Deep in the Dead" episode of Doom 1. It includes remixes
of the Doom 1 music.

It does not require any Doom 1 files.

------- Comment #1 From Paul Bredbury 2005-12-31 23:12:49 0000 -------
Created an attachment (id=75896) [edit]
doom3-cdoom-1.ebuild

------- Comment #2 From Paul Bredbury 2006-01-10 18:45:08 0000 -------
Created an attachment (id=76797) [edit]
doom3-cdoom-1.ebuild

Added a command-line wrapper.

------- Comment #3 From Paul Bredbury 2006-01-13 16:42:25 0000 -------
Created an attachment (id=77038) [edit]
doom3-cdoom-1.ebuild

Added ftp.games.skynet.be mirror.

------- Comment #4 From Anton Romanov 2006-01-14 01:04:55 0000 -------
Created an attachment (id=77055) [edit]
cdoom.png

------- Comment #5 From Paul Bredbury 2006-01-14 10:40:56 0000 -------
Where has cdoom.png come from? What is its licence? What is its download URL?

------- Comment #6 From Anton Romanov 2006-01-14 10:54:44 0000 -------
hm... 
it is just converted .ico file...
while i'm still not sure about cdoom's license i think we can put cdoom.png on
mirrors.

------- Comment #7 From Paul Bredbury 2006-01-14 12:52:08 0000 -------
Created an attachment (id=77105) [edit]
doom3-cdoom-1.ebuild

This ebuild extracts the .png file from the .ico file using the "icoutils"
package.

Games herd: Is this a good practice, or is it overkill? :)

------- Comment #8 From Anton Romanov 2006-01-14 12:57:58 0000 -------
well ... you can convert icon with imagemagick also .. and with others programs
...

but i haven't seen any ebuild which uses such approach ... usually we just have
separate png file

------- Comment #9 From Mr. Bones. 2006-01-14 14:50:48 0000 -------
Having games ebuilds depend on some icon-converting utility to build is
definitely not preferred.

------- Comment #10 From Paul Bredbury 2006-01-14 16:17:07 0000 -------
Created an attachment (id=77131) [edit]
doom3-cdoom.png

Here is the *undoctored* 48x48 .png icon, as created by icotool. It does not
have corruption in the top left-hand corner.

------- Comment #11 From Paul Bredbury 2006-02-24 04:48:09 0000 -------
Created an attachment (id=80587) [edit]
doom3-cdoom-1.ebuild

The Skynet mirror is overloaded via ftp, but is fast via http :)

------- Comment #12 From Chris Gianelloni (RETIRED) 2006-03-14 14:13:58 0000 -------
I added the filefront thirdpartymirrors

------- Comment #13 From Paul Bredbury 2006-03-14 16:26:23 0000 -------
Created an attachment (id=82164) [edit]
doom3-cdoom-1.ebuild

Here is an ebuild which uses the filefront mirror, and icon from ${FILESDIR}.

------- Comment #14 From Chris Gianelloni (RETIRED) 2006-03-21 07:31:42 0000 -------
I am currently installing this on my main dev box and hope to have it in the
tree this evening.

------- Comment #15 From Chris Gianelloni (RETIRED) 2006-03-21 19:12:40 0000 -------
Added to CVS... thanks for the bug report and the ebuild...

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