Aleph One ebuild to reflect the new release Reproducible: Always Steps to Reproduce: 1. 2. 3.
Created attachment 73813 [details] The updated ebuild - added speex USE flag - added icon (converted to png from the OSX build) - added wrapper script to allow scenarios to be added easily
Created attachment 73814 [details] files/alephone.png Converted from the icon included in the OSX build
So Ben... what do I need to do to actually test this?
You will need one of the scenarios. (I recommend Marathon Infinity, which you can get here: http://trilogyrelease.bungie.org/files/infinity.zip ) Put the contents of that zip file in /usr/share/games/alephone-infinity and create a symlink to the launcher script (/usr/games/bin/alephone.sh) called alephone-infinity. You should then be able to start it. If you have any trouble, you can ask in #alephone or reply to this bug, whichever's easier.
OK. So alephone is really just an engine, or is it the game, just needs data? It's a bit confusing. I'm guessing that you'd be able to help me with bug 82908, bug 82910 and bug 82912 also? These appear to be the Marathon data files.
Updated in CVS...
Created attachment 74170 [details] Updated to deal with ARTS
http://www.gentoo.org/proj/en/desktop/games/#doc_chap5_sect9 This bug was for inclusion. Please file another bug for any arts fixes.