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Bug#: 107048
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Status: RESOLVED
Resolution: FIXED
Assigned To: Gentoo Games <games@gentoo.org>
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Reporter: Alexandre Buisse (RETIRED) <nattfodd@gentoo.org>
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Filename Description Type Creator Created Size Actions
biloba-0.2.ebuild ebuild for games-board/biloba-0.2 text/plain Alexandre Buisse (RETIRED) 2005-09-23 16:39 0000 717 bytes Details
biloba-0.2.ebuild games-board/biloba/biloba-0.2.ebuild text/plain TGL 2005-09-26 14:47 0000 685 bytes Details
biloba-0.3.ebuild biloba-0.3.ebuild text/plain TGL 2005-09-26 16:56 0000 775 bytes Details
biloba-0.3.ebuild biloba-0.3.ebuild (with sed fix) text/plain TGL 2005-09-26 18:35 0000 1.03 KB Details
biloba-0.3.ebuild biloba-0.3.ebuild (with automake fix) text/plain TGL 2005-09-26 18:37 0000 940 bytes Details
biloba-0.3-pkgdatadir.patch files/biloba-0.3-pkgdatadir.patch patch TGL 2005-09-26 18:38 0000 1.09 KB Details | Diff
biloba-0.3.ebuild biloba-0.3.ebuild (with automake fix) text/plain TGL 2005-09-26 18:40 0000 941 bytes Details
biloba-0.3.ebuild biloba-0.3.ebuild (with sed fix) text/plain TGL 2005-09-26 18:41 0000 1.03 KB Details
biloba-0.4.ebuild biloba-0.4.ebuild text/plain TGL 2006-07-29 03:18 0000 1.05 KB Details
biloba-0.4-fix-es-data-install-path.patch files/biloba-0.4-fix-es-data-install-path.patch patch TGL 2006-07-29 03:18 0000 251 bytes Details | Diff
biloba-0.4-no-X11-dep.patch files/biloba-0.4-no-X11-dep.patch patch TGL 2006-07-29 03:19 0000 428 bytes Details | Diff
biloba-0.4-not-windows.patch files/biloba-0.4-not-windows.patch patch TGL 2006-07-29 03:32 0000 522 bytes Details | Diff
biloba-0.4.ebuild biloba-0.4.ebuild text/plain TGL 2006-07-29 03:33 0000 1.15 KB Details
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Bug 107048 depends on: Show dependency tree
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Description:   Opened: 2005-09-23 16:38 0000
Biloba is an abstract game that will (hopefully) soon be commercialized as a
real board game. It looks like checkers but has different rules and allows
between 2 and 4 players.
The software includes network gaming and a computer player.

Unfortunately, all of the interface, including rules description, is currently
in french. I have asked upstream for an english translation but am not sure if
and when it will be done.

------- Comment #1 From Alexandre Buisse (RETIRED) 2005-09-23 16:39:29 0000 -------
Created an attachment (id=69124) [edit]
ebuild for games-board/biloba-0.2

------- Comment #2 From TGL 2005-09-26 14:47:23 0000 -------
Created an attachment (id=69294) [edit]
games-board/biloba/biloba-0.2.ebuild

Same ebuild with various fixes:
 - fixed shared files install path (use egamesconf instead of econf)
 - fixed deps (RDEPEND was forced to empty, sdl-image was missing)
 - fixed indentation and whitelines
http://dev.gentoo.org/~ciaranm/docs/mw-faq/spacing.txt
 - shorter description
http://dev.gentoo.org/~ciaranm/docs/mw-faq/toolong.txt
 - removed TODO from dodoc since it's empty

Other than that, the game runs fine for me too (x86 too), although i think it
may be a bit early to put it in portage (in particular because it's in french
only).

------- Comment #3 From TGL 2005-09-26 16:56:40 0000 -------
Created an attachment (id=69302) [edit]
biloba-0.3.ebuild

Bumped my previous ebuild to 0.3. Also added a .desktop file. This version also
support english, so i think it could be candidate for inclusion. 

------- Comment #4 From Mr. Bones. 2005-09-26 17:32:10 0000 -------
It puts the data files in the wrong place.  It should put them in GAMES_DATADIR
but instead it puts them in /usr/games/share/...

------- Comment #5 From TGL 2005-09-26 18:35:00 0000 -------
Err, right... i definitly hate this share/games vs. games/share thing :)

Two possible fixed ebuilds follow, don't know which one you'll prefer:
 - first one does some quick sed on some Makefile.in
 - second one uses applies a patch to some Makefile.am so that they honor
--datadir, and run automake

I will also submit the patch of the later fix upstream.

------- Comment #6 From TGL 2005-09-26 18:35:56 0000 -------
Created an attachment (id=69306) [edit]
biloba-0.3.ebuild (with sed fix)

------- Comment #7 From TGL 2005-09-26 18:37:03 0000 -------
Created an attachment (id=69307) [edit]
biloba-0.3.ebuild (with automake fix)

------- Comment #8 From TGL 2005-09-26 18:38:14 0000 -------
Created an attachment (id=69309) [edit]
files/biloba-0.3-pkgdatadir.patch

To use with the "with automake fix" ebuild.

------- Comment #9 From TGL 2005-09-26 18:40:08 0000 -------
Created an attachment (id=69310) [edit]
biloba-0.3.ebuild (with automake fix)

DEPEND/RDEPEND inversion. Not my day...

------- Comment #10 From TGL 2005-09-26 18:41:39 0000 -------
Created an attachment (id=69311) [edit]
biloba-0.3.ebuild (with sed fix)

Same typo.

------- Comment #11 From Colin Leroy 2005-09-26 23:46:58 0000 -------
Hi there,

patch applied, and 0.3 ships with an english translation.

hth :)

------- Comment #12 From TGL 2005-09-27 05:08:29 0000 -------
One more thing... whatever ebuild version is choosen, this should be added at
the end of src_unpack:

	sed -i '/^#define DEBUG_IMG_LOAD/d' src/utils.c

(otherwise, biloba tries to create a "debug.txt" file, and crash if in a
non-writable directory)


@Colin: thanks for the pretty fast patch inclusion ;-)

------- Comment #13 From Piotr Szymaniak 2006-07-28 00:37:44 0000 -------
*bump*

Bilboa 0.4 available.

------- Comment #14 From Mr. Bones. 2006-07-29 01:28:14 0000 -------
Wanna attach an ebuild for 0.4?

------- Comment #15 From TGL 2006-07-29 03:18:28 0000 -------
Created an attachment (id=92987) [edit]
biloba-0.4.ebuild

Here is one.

------- Comment #16 From TGL 2006-07-29 03:18:50 0000 -------
Created an attachment (id=92988) [edit]
files/biloba-0.4-fix-es-data-install-path.patch

------- Comment #17 From TGL 2006-07-29 03:19:13 0000 -------
Created an attachment (id=92989) [edit]
files/biloba-0.4-no-X11-dep.patch

------- Comment #18 From TGL 2006-07-29 03:32:32 0000 -------
Created an attachment (id=92992) [edit]
files/biloba-0.4-not-windows.patch

One more patch, to remove a ./configure warning about a missing Windows tool.

------- Comment #19 From TGL 2006-07-29 03:33:03 0000 -------
Created an attachment (id=92993) [edit]
biloba-0.4.ebuild

------- Comment #20 From Mr. Bones. 2006-07-29 12:06:17 0000 -------
Have you sent these patches upstream?

------- Comment #21 From Mr. Bones. 2006-10-02 00:11:53 0000 -------
So... does network mode just not work at all or what?

------- Comment #22 From TGL 2006-10-02 11:22:03 0000 -------
Oops, i had never tried network game...

It seems to somehow work, although it took me a few tries.
 - player #1 creates the network game, and launches it (and gets a "waiting 1
player" screen),
 - player #2 clicks on the join button, then the game name, then the launch
button.
But even then, although it works, one of the two window (player #1 i think) is
not correctly refreshed (when the opponent moves, his stone disappear but it
not redrawn until player #1 has played too).

------- Comment #23 From Mr. Bones. 2006-10-02 14:02:11 0000 -------
Well, it's in portage anyhow.  The single player and hot-seat play is fun.

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